NATIVE SYSTEMS
C++20 desktop and terminal applications, a shell-built OS foundation and upstream-only toolchains.
Four featured systems. Three languages. One obsession: software that stays in your hands.
A curated set of free, open-source systems — a native creator studio, a multi-model AI desktop app, an upstream-only OS foundation and the Homebrew tap that ships it. Built in C++, Ruby and Shell.
Software you can inspect. Software you can run. Software you can keep.
ESO EXE is a public build log of native, open-source desktop systems. Every project below is a real repository — not a concept, not a mockup. The numbers on this page are pulled live from the GitHub API, with a committed snapshot as a fallback.
I'm an independent developer who believes software should belong to the people who use it.
Too much of the digital world runs on subscriptions, paywalls, and permission slips. I build the alternative: free, open-source, local-first software that runs on your own machine, never expires, and never asks for a monthly payment.
Freedom isn't a feature. It's the whole point.
04 REPOSITORIES INDEXED · DATA: SNAPSHOT · VIEW ALL ON GITHUB ↗
C++20 desktop and terminal applications, a shell-built OS foundation and upstream-only toolchains.
Native sculpting, PBR and quad-remesh workflows, playable builds and a CGTrader-trained sculptor.
Multi-model desktop clients, terminal agents and local/remote model routing with no API keys.
Homebrew casks and Linux formulae, pinned upstream sources and ESO’s own package format.
No forms. No funnels. The work is public — read the source, open an issue, or star a repository.